Primary Category: Cognitive Development
Subcategories: Short Term Memory, Academics, Auditory, Cause & Effect
Description of how the game can be used to fit the categories: Mr. Ribbit’s Pond game is a fun and interactive way for players to practice a variety of cognitive skills. Short term memory can be practiced by playing this game because the players must try to remember what is under the lilypad. If they remember correctly, then they get to keep the bug cards underneath. Academics are incorporated into this activity because the players can practice counting skills using the little bug chips. If the player collects three chips, then they win the game. Auditory input is provided to the players through Mr. Ribbit. He provides different verbal instructions that the players must remember in order to know what to do. This can also help players develop listening skills. Cause and effect can be practiced by playing this game because every time Mr. Ribbit says something, the players must respond appropriately. Depending on the instruction that Mr. Ribbit gives, it causes the players to have to react in a different way.
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